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	<title>Comments for Solar Frontiers Development Blog</title>
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	<link>http://solarfrontiersgame.com/blog</link>
	<description>Finally, a GOOD browser game!</description>
	<lastBuildDate>Tue, 01 Sep 2009 20:39:02 -0600</lastBuildDate>
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		<title>Comment on Ideas: Co-op by Jon Lambert</title>
		<link>http://solarfrontiersgame.com/blog/?p=139&#038;cpage=1#comment-9</link>
		<dc:creator>Jon Lambert</dc:creator>
		<pubDate>Tue, 01 Sep 2009 20:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=139#comment-9</guid>
		<description>Sounds reasonable. People will be able to attack others&#039; territories, correct? And take them or something, I don&#039;t know. Include the maximum of content that allows interaction, joining clans, selling things on a market, stuff like that.</description>
		<content:encoded><![CDATA[<p>Sounds reasonable. People will be able to attack others&#8217; territories, correct? And take them or something, I don&#8217;t know. Include the maximum of content that allows interaction, joining clans, selling things on a market, stuff like that.</p>
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		<title>Comment on The effect of music on programming by Twitter Trackbacks for The effect of music on programming [desertstorms.net] on Topsy.com</title>
		<link>http://solarfrontiersgame.com/blog/?p=122&#038;cpage=1#comment-8</link>
		<dc:creator>Twitter Trackbacks for The effect of music on programming [desertstorms.net] on Topsy.com</dc:creator>
		<pubDate>Fri, 28 Aug 2009 07:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=122#comment-8</guid>
		<description>[...] link is being shared on Twitter right now. @tek_news said Reddit/p: What music do you listen to when you [...]</description>
		<content:encoded><![CDATA[<p>[...] link is being shared on Twitter right now. @tek_news said Reddit/p: What music do you listen to when you [...]</p>
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		<title>Comment on The effect of music on programming by Jason Kikel</title>
		<link>http://solarfrontiersgame.com/blog/?p=122&#038;cpage=1#comment-7</link>
		<dc:creator>Jason Kikel</dc:creator>
		<pubDate>Thu, 27 Aug 2009 11:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=122#comment-7</guid>
		<description>Upvoted for the inclusion of Battles.</description>
		<content:encoded><![CDATA[<p>Upvoted for the inclusion of Battles.</p>
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		<title>Comment on The effect of music on programming by Richard Zetterberg</title>
		<link>http://solarfrontiersgame.com/blog/?p=122&#038;cpage=1#comment-6</link>
		<dc:creator>Richard Zetterberg</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=122#comment-6</guid>
		<description>Music certainly helps you contain your &quot;flow&quot; when working. Some people can&#039;t work at all when listening to music, they think it&#039;s too distracting. 

Really good tracks there, especially justice. The track Genesis is my favorite justice song.

I type faster when listening to music with a high tempo. I don&#039;t know why, maybe it&#039;s because I&#039;m trying to type to the beat. I usually listen to deathmetal, so you can imagine how fast I type ;) hehe.

Thanks for posting, looking forward to seeing some progress on your game.</description>
		<content:encoded><![CDATA[<p>Music certainly helps you contain your &#8220;flow&#8221; when working. Some people can&#8217;t work at all when listening to music, they think it&#8217;s too distracting. </p>
<p>Really good tracks there, especially justice. The track Genesis is my favorite justice song.</p>
<p>I type faster when listening to music with a high tempo. I don&#8217;t know why, maybe it&#8217;s because I&#8217;m trying to type to the beat. I usually listen to deathmetal, so you can imagine how fast I type <img src='http://solarfrontiersgame.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  hehe.</p>
<p>Thanks for posting, looking forward to seeing some progress on your game.</p>
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		<title>Comment on The effect of music on programming by Dimitry Z.</title>
		<link>http://solarfrontiersgame.com/blog/?p=122&#038;cpage=1#comment-5</link>
		<dc:creator>Dimitry Z.</dc:creator>
		<pubDate>Wed, 26 Aug 2009 21:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=122#comment-5</guid>
		<description>That Justice tune is excellent for developing a game :) Thanks for sharing and good luck on the game.</description>
		<content:encoded><![CDATA[<p>That Justice tune is excellent for developing a game <img src='http://solarfrontiersgame.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks for sharing and good luck on the game.</p>
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		<title>Comment on The effect of music on programming by Evan Meagher</title>
		<link>http://solarfrontiersgame.com/blog/?p=122&#038;cpage=1#comment-4</link>
		<dc:creator>Evan Meagher</dc:creator>
		<pubDate>Wed, 26 Aug 2009 21:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=122#comment-4</guid>
		<description>Good picks. RJD2, Battles, and Justice are all integral members of my coding music. I also tend toward Air, Flying Lotus, and lately, The Ruby Suns and Calvin Harris. A lot of jazz and classical too.

That Royksopp track is awesome. I have a bunch of their stuff, but haven&#039;t really listened to it. I&#039;ll definitely have to check them out now. Thanks for posting!</description>
		<content:encoded><![CDATA[<p>Good picks. RJD2, Battles, and Justice are all integral members of my coding music. I also tend toward Air, Flying Lotus, and lately, The Ruby Suns and Calvin Harris. A lot of jazz and classical too.</p>
<p>That Royksopp track is awesome. I have a bunch of their stuff, but haven&#8217;t really listened to it. I&#8217;ll definitely have to check them out now. Thanks for posting!</p>
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		<title>Comment on Tasks to complete Before 8/22/09 (revised) by admin</title>
		<link>http://solarfrontiersgame.com/blog/?p=67&#038;cpage=1#comment-3</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 13 Aug 2009 16:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=67#comment-3</guid>
		<description>Well, it is already a little more complicated then &quot;I clicked my friend, so now he is my enemy.&quot; Technically you first have to click the &#039;friend&#039;, and then click attack in order to attack the friend.  Thus giving the player more time realize what he/she is doing.  However I do agree with you that they should be some sort of determining factor.  Maybe with an alley in your party, you can shoot them up to 3 times before they turn against you, but everything else would only take one hit.  What are your thoughts on that?</description>
		<content:encoded><![CDATA[<p>Well, it is already a little more complicated then &#8220;I clicked my friend, so now he is my enemy.&#8221; Technically you first have to click the &#8216;friend&#8217;, and then click attack in order to attack the friend.  Thus giving the player more time realize what he/she is doing.  However I do agree with you that they should be some sort of determining factor.  Maybe with an alley in your party, you can shoot them up to 3 times before they turn against you, but everything else would only take one hit.  What are your thoughts on that?</p>
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		<title>Comment on Tasks to complete Before 8/22/09 (revised) by Jon Lambert</title>
		<link>http://solarfrontiersgame.com/blog/?p=67&#038;cpage=1#comment-2</link>
		<dc:creator>Jon Lambert</dc:creator>
		<pubDate>Thu, 13 Aug 2009 13:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://desertstorms.net/zombienations/?p=67#comment-2</guid>
		<description>I want a more sophisticated system than &quot;I clicked my friend, so now he is my enemy.&quot; What ought to be taken into account is the strength of the attack as well as quantity. If I shoot a strong ally with 110 hp and do only 1 point of damage it shouldn&#039;t bother them as much as if I shot a person with 11 hp and cause 10 hp of damage. Of course, if I continue to shoot the big man &lt;b&gt;then&lt;/b&gt; he&#039;d have reason to attack me. And they don&#039;t necessarily have to be your enemy the entire time, just until they get over themself (if they get over it).</description>
		<content:encoded><![CDATA[<p>I want a more sophisticated system than &#8220;I clicked my friend, so now he is my enemy.&#8221; What ought to be taken into account is the strength of the attack as well as quantity. If I shoot a strong ally with 110 hp and do only 1 point of damage it shouldn&#8217;t bother them as much as if I shot a person with 11 hp and cause 10 hp of damage. Of course, if I continue to shoot the big man <b>then</b> he&#8217;d have reason to attack me. And they don&#8217;t necessarily have to be your enemy the entire time, just until they get over themself (if they get over it).</p>
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